
Many NPCs will not have enough money to pay the bounty, which means that getting caught results in the guards killing the NPC, even for a petty crime such as stealing a loaf of bread. However, NPCs do not have the option of being sent to jail they can either pay their bounty or resist arrest. If they are caught stealing, the guards will attempt to arrest the NPC. NPC Crime Īn NPC with low responsibility will resort to stealing food when they need to eat, either by taking an owned item or pickpocketing. After the quest, the fines return to normal. Until that quest is complete, those guards will give you a fine 50% higher than normal 1500 for a murder, 60 for assault, and so on. We won't forget."Īs you will discover in the Corruption and Conscience quest, some Cheydinhal Guards are corrupt. Keep your blade sheathed, you murdering bastard, or I'll put you down myself" or Crime doesn't pay. This is indicated by a message stating " Your killing has been observed by forces unknown." Imperial Legion members may also greet you with: " You. Causing environmental deaths, such as drowning or falling to death, will not count as murder.Ĭommitting murder, whether it is unseen or not, will initiate the Dark Brotherhood questline. It is not considered murder if the victim is killed by the effects of Poison, enchantments, Poisoned Apples or Chokeberries. Victims who respawn will retain the decrease in disposition, meaning that they may attack you next time they see you. Killing a guard will always incur a bounty, regardless of witnesses. Guards will attempt to arrest you on sight. Killing a non-hostile NPC or domestic creature is considered the most serious crime, and results in receiving one infamy point in addition to the bounty.

Horses are able to report crimes to guards. Riding an owned horse is considered a crime. Simply unlocking the door to a jail cell is considered a crime, even if the door is closed. If your assault kills the NPC in one hit, you will only receive a bounty for murder. Hitting them more than three times will result in them becoming hostile. Striking an allied NPC, or their owned creatures and summons, will result in multiple verbal warnings. Self-defense is legal and not considered a crime, and in this situation nearby guards will rush to your defense. Witnesses to assault will cry out to alert other NPCs, and call for guards. Attacks by summoned, commanded, or reanimated allies also count as assault. Initiating combat or using a hostile spell effect on an NPC will incur a bounty, except for Frenzy spells. Gold, although weightless, also has a relatively high chance of being detected. The chance of being detected is determined by the total weight of the items stolen and your sneak level. the private quarters of each castle.Īctivating an NPC while sneaking will allow you to view their inventory, and take any unequipped items.
Certain areas in the game will immediately incur a bounty if you are caught trespassing, e.g. If you continue to trespass after 30 seconds you will receive a bounty, and NPCs will call for the guards, or attack you. When trespassing you will receive a warning and be told to leave the area. Viewing items in an owned container, taking your own items out an owned container, and taking items from a dead NPC are not considered stealing.Ĭertain quests will require stealing items for the quest-giver a list of such quests can be found hereīeing caught attempting to pick the lock of an owned door or container results in a bounty, even if nothing was taken. A stolen item will be permanently marked in the inventory with a red icon see Burglary page for tips on thievery. Taking or grabbing an owned item is considered a crime, but reading an owned book or note is not. A victim will receive double the drop in disposition. Each illegal activity will incur a specific penalty in gold that is added to your bounty, as well a specific drop in disposition if the witness likes the victim of the crime. Regardless of whether a crime is witnessed, the journal keeps track of all your criminal activities. Successfully sneaking while committing a crime will prevent you from being detected. If you are witnessed performing a crime you will receive a bounty, and the disposition of the witnesses is likely to decrease. For example, a red hand means that the item is owned and picking it up is stealing. Overview Ī red icon for an action indicates that performing it is considered to be a crime. NPCs will also commit crimes such as stealing or pickpocketing and face similar repercussions. If you are caught doing something illegal, however, you are liable to be punished, both by the law (the City Guards) and by any guilds or other factions you have joined. There are many illegal activities available to the criminally-minded in Oblivion. 4 Getting Arrested in the Shivering Isles.
